![]() Fixed a softlock when falling off the map during Dracula – Final Form, while all platforms were destroyed.Fixed a crash when saving a reloading while a Petrified enemy is on screen.Fixed a crash when an Automaton falls off a platform while using its Dash Attack.Fixed Agitated Pickpocket being able to hit through Global Shields.Dead Inside now allows for healing with recovery.It now grants healing instead of recovery again. Reverted the change on What Doesn’t Kill You.Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar).Dracula (Humanoid)’s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one.Haunted Armor (the one with an axe) should now activate at a slightly longer range.Medusa’s flurry attacks should now have a small pause after the end of the attack.Throwing Axe can no longer roll the Fire Bullet affix.Added a long cooldown when the Cat is killed by the Queen.Medusa Head deals more damage and bumps further.Holy Water has a bigger vertical hitbox, and the flame now deals damage.Its cooldown now starts upon its destruction. Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to “catch it” (i.e., trigger the crit).Alucard’s Shield has better parry windows, and the whole combo will now crit after a parry.Bible is now considered to be a heavy weapon.The ghosts gathered by Death’s Scythe now have a slightly smaller explosion radius. ![]() Whip Sword’s transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.Whip Sword – Whip Form now passes through shields.Dead Inside: Doubles your life but prevents ALL healing sources.Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.The cap has been removed, but it’s less effective as you get closer to max health. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. Necromancy: Also now grants recovery instead of healing.What Doesn’t Kill You: Now grants recovery instead of healing.Berserker: Can now stack, and renders you immune to stuns.Networking: Marks enemies with ranged attacks now, there doesn’t need to be an actual projectile stuck in the mob’s body anymore.It also adds 1 more elite into every biome when equipped. Tainted Flask: Can recharge even if your flask is not totally empty.It scales exponentially, go crazy with it! Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit).Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack. ![]()
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